Assassin Creed

Written by Louis Christopher on Senin, 03 Oktober 2011 at 07.33

Assassin creed, i know its not an fps game. but i think i will upload it today, assasin creed is a good game. Though the game is presented through the protagonist Desmond Miles, the bulk of the game is played as Desmond experiences the memories of either Altair or Ezio through the Animus. This provides a means of a diegetic interface for the player, showing Altair or Ezio's health, equipment, goals, and other features as part of the Animus interface. The Animus is based on the player, as Desmond, controlling the assassin to maintain the synchronization between Desmond and his ancestor's memories. Performing actions that go against the Assassin's way or dying breaks the synchronization, effectively requiring the player to restart at a previous checkpoint. Furthermore, the player cannot explore outside of areas that the assassin has not experienced yet. There are also abnormalities within the Animus from previous users of the device that the player can find, linking to the larger story.

While playing as the Assassin characters, the games are generally presented as third-person in an open world, focusing on stealth and parkour. The games use a mission structure to follow the main story, generally assigning the player to complete an assassination of public figureheads or a covert mission. Alternatively, several side missions are available, such as mapping out the expansive cities from a high perch followed by performing a "leap of faith" into a haystack below, collecting treasures hidden across the cities, exploring ruins for relics, building a brotherhood of assassins to perform other tasks, or funding the rebuilding of a city through purchasing and upgrading of shops and other features. At times, the player is in direct control of Desmond, who by nature of the Animus use has learned Assassin techniques through a bleeding effect. Through the Animus interface, the player can go back to retry any past mission already completed; for example, in Assassin's Creed Brotherhood, the player achieves better synchronization results by performing the mission in a specific manner such by only killing the mission's target.

The games use the concept of "active" versus "passive" moves, with "active" moves, such as running, climbing the sides of buildings, or jumping between rooftops, more likely to alert the attention of nearby guards. When the guards become alerted, the player must either fight them or break their line of sight and locate a hiding place, such as a haystack or a well, and wait until the guards' alert is reduced. The combat system allows for a number of unique weapons, armor, and moves, including the use of a hidden blade set in a band on the Assassin's arm, and which is also can be used to quietly assassinate targets.

MINIMUM REQUIREMENTS

Assassin's Creed

Processor: Dual core processor 2.6 GHz Intel Pentium D or AMD Athlon 64 X2 3800+

RAM: 2 GB

Video Card: 256 MB DirectX 10.0-compliant video card or DirectX 9.0-compliant card with Shader Model 3.0 or higher

Sound Card: DirectX 9.0 or 10.0 compliant sound card

HDD Space: 12GB

DirectX Version: DirectX 10.0

Crysis

Processor: Intel Pentium 4 2.8 GHz (3.2 GHz for Vista), Intel Core 2.0 GHz (2.2 GHz for Vista), AMD Athlon 2800+ (3200+ for Vista) or better

RAM: 1GB (1.5GB on Windows Vista)

Video Card: NVIDIA GeForce 6800 GT, ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or better

Sound Card: DirectX 9.0c Compatible

HDD Space: 12GB

DirectX Version: DX9.0c or DX10

RECOMMENDED REQUIREMENTS

Assassin's Creed

Processor: Intel Core 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better

RAM: 3GB

Video Card: 512 MB Card

Sound Card: 5.1 Sound Card

HDD Space: 12GB

DirectX Version: DirectX 10.0

Crysis

Processor: Core 2 Duo/Athlon X2 or better

RAM: 1.5GB

Video Card: NVIDIA 7800 Series, ATI Radeon 1800 Series or better

Sound Card: DirectX 9.0c Compatible

HDD Space: 12GB

DirectX Version: DX9.0c or DX10

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